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Raymarching Plasma Globe

This is a plasma globe model. It can be interacted, which reacts when you put your hand close to it. It uses raymarching to render plasma effects. It was created as a VRChat world gimmick in mind, but it does not rely on any library other than Unity itself and therefore you can use it anywhere even outside VRChat. Not tested in VRChat for Quest, so no guarantee working on Quest platform. In the provided package, I have included 2 versions, one is user interactable, and one is non-interactable. The interactable version have more performance impact as it uses 2 depth cameras to capture users' movement. Also if you need more than 1 instance in the scene (world), you will need to duplicate the render textures and the material. The interactable version default is setup to be used in VRChat worlds, if you need to use it elsewhere, you will need to change the cameras Culling Mask for your project. And have a remind that because it uses cameras, interactive from users only works locally if you put on your avatar. There is no special requirements for setup. Just import the unitypackage, drop the prefab into the world and that is it. A little extra stuffs: I have included toggles in the shader options to enable AudioLink support, which can make the plasma globe reacts with the audio in the VRC world if AudioLink has been setup. To enable this extra feature you will need AudioLink imported to your project. https://github.com/llealloo/vrc-udon-audio-link/ Demo world: https://vrchat.com/home/world/wrld_1a393439-6912-4ba2-b901-53026db07274

Raymarching Plasma Globe
This is a plasma globe model. It can be interacted, which reacts when you put your hand close to it. It uses raymarching to render plasma effects. It was created as a VRChat world gimmick in mind, but it does not rely on any library other than Unity itself and therefore you can use it anywhere even outside VRChat. Not tested in VRChat for Quest, so no guarantee working on Quest platform. In the provided package, I have included 2 versions, one is user interactable, and one is non-interactable. The interactable version have more performance impact as it uses 2 depth cameras to capture users' movement. Also if you need more than 1 instance in the scene (world), you will need to duplicate the render textures and the material. The interactable version default is setup to be used in VRChat worlds, if you need to use it elsewhere, you will need to change the cameras Culling Mask for your project. And have a remind that because it uses cameras, interactive from users only works locally if you put on your avatar. There is no special requirements for setup. Just import the unitypackage, drop the prefab into the world and that is it. A little extra stuffs: I have included toggles in the shader options to enable AudioLink support, which can make the plasma globe reacts with the audio in the VRC world if AudioLink has been setup. To enable this extra feature you will need AudioLink imported to your project. https://github.com/llealloo/vrc-udon-audio-link/ Demo world: https://vrchat.com/home/world/wrld_1a393439-6912-4ba2-b901-53026db07274

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